Based on the member function and operating symbol about vector operation that vector class encapsulate,the collision detection of two kinds of contact style named vertex and vertex,vertex and edge are researched.
通過Vector類封裝的與向量運算相關的成員函數(shù)和操作符,對頂點對頂點、頂點對邊這兩種接觸類型的碰撞偵測進行了探討和研究,運用動量及動量矩定理計算了碰撞剛體間的實際沖量公式,建立了剛體碰撞響應模型,從而實現(xiàn)對2D剛體碰撞的實時模擬。
Based on the member function and operating symbol about vector operation that vector class encapsulation,the paper makes an inquiry into the collision detection completely of four kinds of contact styles;namely,vertex and vertex,vertex and edge,vertex and face and edge and edge.
通過Vector類封裝的與向量運算相關的成員函數(shù)和操作符,對頂點對頂點、頂點對邊、頂點對面和邊對邊這4種接觸類型的碰撞偵測進行了探討和研究,并提供了求解碰撞對象的最小距離、碰撞法向量、相對法線速度以及判斷碰撞接觸類型的方法和程序代碼。
A new collision detection algorithm for convex polyhedra is presented.
論文提出一種新的凸體碰撞檢測算法,此算法基于主流圖形硬件的可見性查詢功能,克服了同類圖像空間算法需從顯存回讀大量數(shù)據(jù)的缺點,并可一次提交多個物體對的碰撞檢測。
Improved collision detection based on k-DOPs for cloth simulation system;
基于k-DOPs的改進的虛擬服裝仿真系統(tǒng)碰撞檢測算法
Research on Collision Detection for NC Machining Based on Model of Spatial Layer Index;
基于空間分層索引模型的數(shù)控加工碰撞檢測法
Research on convex polyhedron collision detection algorithm based on non-linear programming;
基于非線性規(guī)劃的凸多面體間碰撞檢測算法
This paper puts emphasis on the pivotal technologies of terrain,sky and building in constructing a virtual lafarge cement factory,including redundant modeling data simplification,texture mapping,multiple LOD models and the picking,bump check in real-time roaming by Vega.
著重討論了一個虛擬拉法基水泥廠的地形、天空體、建筑體構造的關鍵技術,以及冗余建模數(shù)據(jù)刪減、紋理映射、LOD三種消減策略以及Vega實時漫游與碰撞檢測。
The solution to a series of key tech-niques is discussed such as the modeling method based on Creator,Vega application environment,bump check,the development of visual simulation software and the implement of whole system.
以大型場館虛擬仿真開發(fā)為背景,對采用MultiGen Creator/Vega實現(xiàn)視景仿真開發(fā)進行了探討,論述了Creator的建模方法,以及Vega的應用環(huán)境、碰撞檢測、視景仿真軟件的開發(fā)過程和整體系統(tǒng)實現(xiàn)等關鍵技術。
Aimed at the major difficulties for developing a machine virtual layout system,this paper addresses the key theories of the virtual workshop modeling,virtual navigation,collision test,and the system development in phase.
針對建立車間虛擬布局系統(tǒng)面臨的主要難點,依次從虛擬車間復雜建模、虛擬場景漫游與碰撞檢測、系統(tǒng)實現(xiàn)3個層次逐層深入,進行了理論研究與系統(tǒng)開發(fā)。
Research on Collision Detection Algorithm Based on AABB Bounding Volume;
基于AABB包圍盒的碰撞檢測算法的研究
Research of Collision Detection Algorithm in Microscopic Traffic Simulation
微觀交通仿真中的碰撞檢測算法研究
Research on Based Image-Space Collision Detection Algorithm
基于圖像空間的碰撞檢測算法的研究
Research On Application of Observer-Based Collision Detection
基于視點的碰撞檢測算法的應用研究
A New Collision Detection Algorithm for Convex Polyhedra Based on Visibility Query
基于可見性查詢的凸體碰撞檢測算法
Research on collision detection methods based on Snake
基于Snake模型的碰撞檢測算法研究
A parallel collision detection algorithm based on MPI
一種基于MPI的并行碰撞檢測算法
Mended Collision Detection Algorithm Based on Axis-aligned Bounding Box
基于軸向包圍盒碰撞檢測算法的改進
Algorithm of soft tissue self-collision detection based on potentially colliding set for virtual surgery
虛擬手術中基于可碰撞集的軟組織自碰撞檢測算法
SPATIAL HASHING BASED COLLISION DETECTION ALGORITHM FOR VIRTUAL PLANTS
基于空間散列法的虛擬植物碰撞檢測算法
Collision Detection Algorithm for Multi-plane Aerial Warfare Simulation and Case Study
一種適合多機空戰(zhàn)仿真的碰撞檢測算法及應用
Research on GPU-Based Collision Detection Algorithms;
基于圖形處理器的碰撞檢測算法的研究
The Research of Collision Detection Methods in Visual System;
虛擬視景系統(tǒng)中碰撞檢測算法的理論研究
Time-Critical Collision Detection Based on Particle Swarm Optimization;
基于粒子群優(yōu)化技術的限時碰撞檢測算法
Research on Collision Detection for Deformable Objects Based on Triangle Mesh;
基于三角網(wǎng)格的變形體碰撞檢測算法研究
The Real Time Collision Detection Algorithm Using OBB Tree;
基于OBB層次包圍盒樹的實時碰撞檢測算法
A Paralleled Algorithm for Rapid Collision Detection Based on Division of Polyhedron;
一種基于多面體剖分的快速并行碰撞檢測算法
Research on Real Time Collision Detection in Virtual Prototype Evironment
虛擬樣機環(huán)境下實時碰撞檢測算法研究